﻿using Game;
using Mekiasm.Dust;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Mekiasm.Ore
{
    public class OreRedStone : OreCube
    {
        public static int Index;

        public OreRedStone() : base("红石")
        {
           
        }
        public override void GetDropValues(SubsystemTerrain subsystemTerrain, int oldValue, int newValue, int toolLevel, List<BlockDropValue> dropValues, out bool showDebris)
        {
            showDebris = false;
            dropValues.Add(new BlockDropValue() { Value=RedStoneDust.Index,Count=random.Int(1,3)});
        }
    }
}
